![]() Both Divinity and Magic systems take so much time, that you don’t have to have every aspect of it planned out before you can continue, but you should be able to have a strong grasp of what exists, and how it affects everything else. There are so many things to consider with magic that I could never get everything. Are tools needed to harness the magic, such as wands?.Does it have mental, physical, and/or emotional consequences?.If it’s difficult, what do you have to do to use it, and how do you learn it?.If it’s simple, what about the world itself has molded differently because of that magic?. ![]() If anyone can use it, how difficult is it to learn?.If biological, who is more likely to have that power?.Can anyone use magic, or is it a biological gift?.Especially in TtRPGs, it’s safer to create more rules and be a “harder” system, so that the game can be more balanced. The less you have, the more “fantastic” it feels, but it becomes more difficult to work with. With any magic system, you have to decide, will it be “Hard” or “Soft” Magic? For a deeper understanding, read this article, but the general idea is that you have to decide how many rules and restrictions there are to your magic system. Magic is such a strong part of fantasy that to exclude it entirely is rare, and often falls more under historical fiction than actual fantasy. The other major aspect of Higher Power, is magic. Or are some of them more powerful, and those rule over the less powerful ones?.Do they all have equal power, but of different domains that they wish to grow?.How powerful are they? Do they all have equal power, and they work together in harmony?.If so, for what purpose, is it just a fact of their existence, or do they band together out of fear of what would happen if they all were completely self-serving?.Or do they organize in a form of pantheon?.If there are multiple gods, are they all out for themselves, seeing the world as their battlefield?.Or does it follow closer to the Judeo-Christian viewpoint of God, that one divine entity created all of existence.If there are gods, is it just one that goes by “Destiny,” “Fate,” or “Death?”.Is there not a god, at least not ones that any living creature can interact with? That certainly makes this a lot easier, but removes a very prominent part of a lot of play.When creating a Divinity system, you have to decide first, will there even be gods, if so, how many, next how do they organize themselves, and finally how powerful are they? Both of these take a long time, and can be closer to boring than exciting, however because these two aspects of your world are so important, and affect literally every other part, we have to decide these things first. Now that you know what the feeling and style you are going for is, next we are going to be making two of the most complicated systems for the whole thing. Ravenloft – gothic horror, with vampire overlords.Dragonlance – epic battles between good and evil, and the resurgence of dragons.Eberron – steampunk fantasy, with sentient robots and dirigibles.Greyhawk – Arthurian level medieval fantasy.Forgotten Realms- middle of the road, anything goes.So what is that style?įor example, here are several currently existing settings, here they are with what I see as their aesthetic. It’s assumed that if you are creating your own world, it’s because there is a style or aesthetic that is missing from the current selection, and you want to make it yourself. Aesthetic of Your Worldįirst things first, what makes your world different than the ones that already exist? Surely, if you’re just going to be in a non-descript high fantasy world, where magic is prevalent, and different races intermingle in large cities, you would just play in Faerun. Each topic has tons of help from the rest of the internet to dive deeper into. It’s best to do so in this order.Īlso, this is not the end all be all of your world building, but instead just tells you what the next most-helpful part is. This is closer to the path a fantasy writer would take, but we specifically want it to be built for other DMs to grow the story and details of your world for Tabletop Roleplaying Games (TtRPGs). However, if you want to build a world for the sake of building a world, this guide is for you. The first is to start with the village your adventure is going to take place in, and grow from there as needed.
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